
They’ve said as much in some of their blog posts and videos, and it sounds like a good thing, but somewhere along the line, the goal and the reality fell out of sync. Here’s an educated guess as to what went wrong: Bungie wanted to give players choices in the way players earn loot and play the game. With Destiny 2, a friend of mine came back from months away on deployment, saw the titan ornament from Season of the Undying and my Braytech Winter Wolf, went “ooh, how do I get those?” and, when I told him that it was no longer available, he was audibly disappointed.We haven’t played Destiny much since then. These events happen frequently-if I miss out on a Kulve Taroth event, that’s okay, because it’ll come back around in a few weeks. I like logging into Monster Hunter during events because I’ve got the weapon I’m happiest with, but I enjoy doing things like hunting the Ancient Leshen with my friend or capturing Wigglers for the goofy Wiggler hat. Within a year, Bungie wisely pivoted back to random rolls (though unfortunately not for every activity), and the next major expansion, Forsaken, was hailed as a high point for Destiny.Ī great loot-based game is one you log into every day because you want to.

VENUS MAP DESTINY PATROL SERIES
This shrank the game so aggressively that Destiny 2’s launch was the lowest point in the entire series history. With Destiny 2’s launch, Bungie made a huge tactical error, releasing all weapons as fixed-rolls, which meant that every time you got a gun like Uriel’s Gift to drop, it’s identical to every other Uriel’s Gift you received. As a developer, you need to give players a reason to keep playing, and the vanilla release of Destiny failed to accomplish that.Īs the game matured, Bungie introduced numerous potential endgame activities, like Prison of Elders and Trials of Osiris, and made design decisions meant to give players a reason to keep playing.

When Bungie released Destiny in 2014, the single biggest complaint about the game was a lack of content: For an online, service-based game, a lack of content is a death sentence. This dynamic is not new, and it is part of what led Destiny to this point.
